Game of Thrones Ascent takes place in Westeros, and if you weren’t aware, that is also the same universe as the books/TV show. The game is loosely based on the TV show, as it is produced by HBO, where players can create a character and make various strategic decisions that impact the story. As well as interacting with other citizens and houses, players must employ sworn swords to do their bidding – each has strengths and can be equipped with items. Players must navigate the challenges of life that is associated with the house of their choosing. Obviously, leveling up is one of the main goals of the game, and can be done by creating items, battling other players, or even joining alliances and pooling resources. Game of Thrones: Ascent was originally only available in the browser, but has also been converted to the iPad. As new content is being released throughout the progression of the fourth season, now is a perfect time to get informed on Ascent and decide whether or not join the Game of Thrones.
Your story begins when you choose a name, a face, and which house you’d like to pledge fealty to. Obviously, this affects what type of story you are immediately drawn into, but it also affects what strengths your character possesses. The main way that the story is navigated in Ascent is through options posed to the player, and new ones posed from the consequences. The major decisions generally result in the same outcome, but can highly differ in how it is reached. Whatever decision pattern becomes common for a player, that makes up their personality, which can be viewed at any time through the stats. So basically it doesn’t always pay to be selfish and greedy. For when decisions made require action, players send their sworn swords to do their bidding – with each situation limiting possible actions by the sworn sword. For example, you may want to go look for someone in a forest, but your sworn sword can a) sneak through the forest to find the person, b) hire some hunters to find them, or c) burn the forest down and flush them out. Each sworn sword has strengths as well, making some more effective than others for certain tasks.
Another key component to Game of Thrones: Ascent is that of the buildings in your stronghold. There are many different types of buildings that can be constructed, some being limited by level, but all providing the opportunity to produce goods or services. These goods are often used to create other better goods, and so on and so forth. Of course, these processes take time and silver, but can be sped up using gold. Gold is purchased will actual currency, and acts as so many other micro-transactions do.
Lastly, Game of Thrones Ascent provides ample opportunity to interact. Whether it be the message board beside the game on Kongregate, directly attacking an opposing player, or joining an alliance and pooling resources, there are multiple avenues. Players are given the option to solely focus on progressing through the story, but are often reminded of the opportunity to interact.
Going in For the Kill
So, does all these features result in a quality game? I would say yes, the game is fairly well designed for being based on a popular series. Game of Thrones is one of the most watched TV shows, so the fan-base for this game will only be on the rise. Fan-base can be very important when it comes to bug fixes and updates for games, as well as providing large numbers of people to play with. There is one major inconvenience to be found in Ascent. Producing things can be very tedious sometimes, and it is often tempting to purchase the gold. Unless you are constantly monitoring when items finish, the process can be off-putting. But if you are no stranger to micro-transactions, then that may not be an issue for you. Game of Thrones Ascent is a solid strategy-MMO mix that anyone who is a fan of the series should try.